When Do We Get Urf Again

U.R.F. Mode
Ultra Rapid Fire (U.R.F.) is a Featured Game Mode played on Summoners Rift where all champions get to use their abilities more often and matches usually last 20 minutes or less. All players start the game with an aura that adds many adjustments to how the game is played. The two main highlights are 300 Ability haste, (equivalent to 75% cooldown reduction), and the removal of all mana and energy costs from using abilities. The game mode alternates between All Random and Blind Drafts.
Features
Golden Spatula Club
Finishers
- Players who are part of the Golden Spatula club will trigger one of 3 unique Finishers, chosen at random, whenever they score a takedown on an enemy champion.
- Equipping any of the following summoner icons will cause the corresponding Finisher to trigger.
Heartsplosion
Orbital Laser
Spooky Urf
Mode-Specific Changes
As balanced changes from previous events have been observed in-game despite not being documented by Riot, all possible recurring changes have been listed below and appropriately denoted. The reason for distinguishing these changes is that the values listed are those from previous event notes and may not reflect the current value.
Note that any cooldowns detailed below are as they appear in-game (i.e. they are not reduced by Ultra Rapid buff to a lower value).
This table extracts the data from Module:ChampionData/data and Template:map_changes/data/urf.
Rune Specific Substitutions
- Substitutions
Item sets
In item sets, some items are replaced:
Patch and Buff History
Trivia
- Ultra Rapid Fire was first introduced for April Fools' Day. To celebrate the 10th Anniversary of League of Legends' release, U.R.F. was brought back as an experiment.[1]
- The mode's name, Ultra Rapid Fire, was likely chosen because its initials spell , Riot's April Fool's mascot.
- The event was meant to end on April 7 on its first year of release, but was extended to April 13 due to the positive feedback.[2] They also disabled the use of more champions.
- "Defeat" used to be replaced with "2nd Place" in the post-game lobby.[3]
- This change was also present in-game when the Nexus was destroyed in early versions of URF, but was removed when Riot updated the game client's announcement assets.
- ARURF was around 20-25% of hours by the end of the last long run.[4]
- The icon for the in-game
- The
old icon for the buff might have been reused from another buff or effect icon.
is edited from appearance in the Welcome to Planet Urf login screen. - The
-
Nexus Blitz, another featured game mode, borrows the and the URF mode's namesake in its URF Deathmate event.
- In the 2014 version, a champion must have had sufficient maximum mana in order to activate the ability. Realistically, only pre-rework
Ravenous Flock was affected and the ability would toggle-off once the cost scaled beyond Swain's maximum mana. As of 2015, ability mana costs are now completely removed.
- In the 2015 version, the exact numbers of damage received in the Death Recap was replaced "TONS", referencing David 'Phreak' Turley's catchphrase in Champion Spotlights as well as the meme around it. The percentages were still visible, though.[5]
- In 2019, URF was confirmed to be coming back with all champions available on October 28th through November 8th for the 10th Anniversary Event.[6]
- This was also the first time in over 4 years in which pick-based URF made its return.
- Prior to the 2020 version, Mana was not considered to be expended for the purposes of Eternity (i.e. you do not restore health), but was for the purposes of Mana Charge (i.e. you can increase your maximum mana for
- Mana Shield does not grant any shield. This is likely a bug caused by the fact no mana is consumed, and so none is converted into a shield.
or . - The bottom-two nonsensical 'buffs' and 'sources' in the in-game tooltip for the have made several references to numerous inside jokes, pop culture references and League of Legends features over the years;
- "[Source: Pengu Knight]" references Pengu.
By Paul 'Pabro' Bellezza [7]

"What we're calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams' abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times." Continue reading for more on the most intense gamemode yet: N.U.R.F!
Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF. After reviewing player feedback and hammering out brass tacks, we felt confident we created the most refined gameplay experience League has inspired yet, all in time to iterate in preparation of the next competitive season.
What we're calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams' abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times.
Normally, a League match is a fast-paced slugfest that ranges from top to bottom lane and across Summoner's Rift. We want to broaden the pool of high-level talent to include expert tacticians previously excluded by something so trivial as the necessity of hyper-twitch reflexes.
There's a lot to talk about, but with the entirely accidental leaks of some New Ultra Rapid Fire assets, we thought it'd be better to just show you. Tomorrow, we'll release the proverbial kraken known as New Ultra Rapid Fire to live servers.
Here's a preview of some of the gameplay refinements coming tomorrow night when New Ultra Rapid Fire debuts:
- +100% mana and energy cost on all abilities
- +200% cooldown inflation on abilities, items and summoner spells
- +225 movement speed reduction
- +200% delay between basic attacks
- Critical strikes deal 50% of base AD
- Units critically strike on 150% of attacks
- Abilities - 100% increased for Mana and Energy consumption.
- Cooldown reduction - 200% Cooldown Inflation on abilities, activated items, and summoner spells.
- Tenacity - 50% increased crowd control duration (excluding airborne and suppression).
- Movement speed - 225 Movement Speed Reduction.
- Attack speed - 200% delay increase on basic attacks.
- Critical strike - Critical strikes are modified to deal 50% AD and all champions have 150% critical strike chance.
Will the upper limit of the potential for human competition skyrocket with the introduction of New Ultra Rapid Fire? Can you rise to the resulting challenge? Can a mere man defeat a manatee? When it comes to League of Legends, that last answer is indubitably yes, but no matter. The gauntlet is thrown. Hoist it at thine own risk.""
BY L4T3NCY "Heya guys,
I want to jump in an give a little more design context as to why we moved in the direction we did for New Ultra Rapid Fire this year. We've always mentioned that we want to "improve and innovate" on each mode before it comes back, not just release the same thing. There will always be things that could have been done better, and this way we can tweak and improve them to provide a better experience than the 1st time around.
We heard you guys loud and clear that you didn't want Ultra Rapid Fire on Howling Abyss, so we've kept New Ultra Rapid Fire on Summoner's Rift. SR has more strategic choice designed into it anyway, which is given even more importance in NURF mode.
Positioning in team fights, choosing when to go for objectives (if at all) and minion wave management is crucial. NURF mode punishes mistakes pretty hard (which conveniently ends games quickly and prevents them from dragging on too long). Your League play is going to level up."
Media
- Related Music
U.R.F. 2014 - Login Screen
League of Legends Music Challengers
League of Legends Soundtrack: Vol.1
- Related Videos
A Gentleman's Guide to New Ultra Rapid Fire
The 2015 URFitational Grand Finals
2014 U.R.F. Crest
U.R.F. mode (Illustration)
Awesome Buff of Awesomely Awesome Buffing
New Ultra Rapid Fire (N.U.R.F.) teaser snapshot
2015 U.R.F. Crest
Strategic Buff of Strategistic Strategy
Ultra Rapid Fire background
Urf 2019 Concept 1 (by Riot Artist Grace Liu)
Urf 2019 Concept 2 (by Riot Artist Grace Liu)
U.R.F. 2014
Heartsplosion
Orbital Laser
Spooky Urf
The Thinking Manatee
Golden Spatula
References
- ↑ /dev: Lets talk about URF
- ↑ RED POST COLLECTION: URF EXTENDED THROUGH APRIL 13TH, APRIL 7TH PATCH UPDATE, 4.6 PATCH FORECAST, & MORELLO ON RENGAR
- ↑ Image of old 2ND PLACE screen
- ↑ NovaAsterix with ARURF data
- ↑ Image of 2015 URF Death Recap
- ↑ Ultra Rapid Fire Coming Back
- ↑ NURF mode explained
Source: https://leagueoflegends.fandom.com/wiki/Ultra_Rapid_Fire
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